Senior 3D Graphics Engineer

Neshent Technologies

United States

Posted On: Oct 29, 2026

Posted On: Oct 29, 2026

Job Overview

Job Type

Full-time

Experience

8 - 15 Years

Salary

Depends on Experience

Work Arrangement

Remote

Travel Requirement

0%

Required Skills

  • Real-Time Rendering
  • 3D Graphics Programming
  • GPU Optimization
  • Shader Development
  • Lighting and Materials
  • Camera Modeling
  • Python
  • C++
  • Ray Tracing
  • Performance Profiling
  • NVIDIA Omniverse RTX
  • USD
  • Synthetic Data Generation
  • Physically Based Rendering
Job Description

Role Purpose

Design, develop, and optimize high-performance rendering and visualization solutions for industrial digital twins, synthetic data generation, engineering review, and simulation analysis.

Key Responsibilities

  • Develop and optimize real-time 3D rendering workflows, including cameras, lighting, materials, shaders, and visualization pipelines.
  • Ensure visual fidelity and physical realism while balancing sensor accuracy, frame rates, GPU utilization, memory consumption, and large-scene performance.
  • Build interactive visualization tools, engineering overlays, diagnostic views, simulation playback, scene inspection, and visual comparison capabilities.
  • Support synthetic data generation through realistic scene rendering, sensor visualization, and rendering quality validation.
  • Profile and optimize GPU rendering pipelines to improve performance, scalability, and rendering efficiency.
  • Integrate rendering systems with simulation environments, 3D asset pipelines, sensor models, and platform infrastructure.
  • Collaborate with engineering teams to troubleshoot rendering issues and ensure consistency across simulation and visualization workflows.

Required Experience and Skills

  • Strong experience in real-time 3D rendering and visualization.
  • In-depth understanding of GPU rendering pipelines, shaders, materials, lighting, cameras, and graphics performance optimization.
  • Proficiency in Python and/or C++ programming.
  • Experience with GPU profiling, memory optimization, and performance debugging.
  • Understanding of 3D graphics fundamentals, scene management, and rendering quality assessment.

Preferred Experience

  • Experience with NVIDIA Omniverse RTX or other real-time ray-tracing technologies.
  • Familiarity with Vulkan, DirectX, OpenGL, or Unreal Engine.
  • Knowledge of MaterialX, MDL, or physically based rendering workflows.
  • Exposure to computer vision, sensor simulation, synthetic data generation, or large-scale industrial visualization.
  • Experience working with USD-based 3D asset and scene workflows.

Job ID: NT222713


Posted By

Abhishek

Resource Manager